I'm wondering what the best practice is for a large terrain with multiple biomes. Is it best to create a single large terrain with the multiple biomes, or create each one separately and combine them in Blender or in-engine? For example, the terrain I'm trying to build right now is a 12kmx12km grid with the biomes in vertical stripes that will be wrapped into a cylinder in Blender, and then cut into tiles in Blender and exported as fxb files for use in Unreal.
I'm just wondering if I should continue to use a single large object, or create each biome strip/ring as its own terrain and combine them in Blender. Thanks in advance!