• World Creator Version
    2026.2
    Operating System
    Windows 11
    Local / Remote
    Local PC
    Desktop / Laptop
    Desktop
    Graphics Card
    NVidea RTX 4070
    Graphics Card Driver Version
    591.86

    Hi Stephan,
    The "Debris" feature's masking with the "Path" feature isn't very precise.
    Could it be improved with some of the settings already present in its parameters, or could you add something in future releases?

    • Official Post

    The debris moves across the terrain after it has spawned. The masking only defines where debris should or should not spawn. Once it has spawned, it can start moving — for example if it appears on a slope or hill.

    You can influence this behavior using the Friction and Acceleration sliders to adjust how the debris moves.

    If you simply want to scatter debris without any movement, you can either increase the friction and reduce the acceleration, or use the Scatter Filter under Effects.

    Hope that helps! 🙂

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